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Beschreibung
Get to grips with HoloLens development as you create mixed reality apps from scratch
Key Features
Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform
Unleash the power of Unity SDK for HoloLens to create next generation AR apps
Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens
Book Description
Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.
This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.
Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
What you will learn
Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world
Interact with the holograms using gaze, gestures, and voice
Enhance the experience with spatial sound
Allow multiple users to naturally collaborate with each other
Integrate voice commands into your own HoloLens projects
Experiment with techniques to better understand the real world
Implement a user interface in Mixed Reality
Blend the virtual and physical world by making the holograms interact and react to the physical environment
Key Features
Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform
Unleash the power of Unity SDK for HoloLens to create next generation AR apps
Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens
Book Description
Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.
This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.
Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
What you will learn
Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world
Interact with the holograms using gaze, gestures, and voice
Enhance the experience with spatial sound
Allow multiple users to naturally collaborate with each other
Integrate voice commands into your own HoloLens projects
Experiment with techniques to better understand the real world
Implement a user interface in Mixed Reality
Blend the virtual and physical world by making the holograms interact and react to the physical environment
Get to grips with HoloLens development as you create mixed reality apps from scratch
Key Features
Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform
Unleash the power of Unity SDK for HoloLens to create next generation AR apps
Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens
Book Description
Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.
This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.
Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
What you will learn
Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world
Interact with the holograms using gaze, gestures, and voice
Enhance the experience with spatial sound
Allow multiple users to naturally collaborate with each other
Integrate voice commands into your own HoloLens projects
Experiment with techniques to better understand the real world
Implement a user interface in Mixed Reality
Blend the virtual and physical world by making the holograms interact and react to the physical environment
Key Features
Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform
Unleash the power of Unity SDK for HoloLens to create next generation AR apps
Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens
Book Description
Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.
This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.
Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
What you will learn
Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world
Interact with the holograms using gaze, gestures, and voice
Enhance the experience with spatial sound
Allow multiple users to naturally collaborate with each other
Integrate voice commands into your own HoloLens projects
Experiment with techniques to better understand the real world
Implement a user interface in Mixed Reality
Blend the virtual and physical world by making the holograms interact and react to the physical environment
Über den Autor
Joshua Newnham is a technology lead at a global design firm, Method, focusing on the intersection of design and artificial intelligence (AI), specifically in the areas of computational design and human computer interaction. Prior to this, he was a technical director at Masters of Pie, a virtual reality (VR) and augmented reality (AR) studio focused on building collaborative tools for engineers and creatives.
Details
| Erscheinungsjahr: | 2017 |
|---|---|
| Fachbereich: | Datenkommunikation, Netze & Mailboxen |
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: | Kartoniert / Broschiert |
| ISBN-13: | 9781787126268 |
| ISBN-10: | 1787126269 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Newnham, Joshua |
| Hersteller: | Packt Publishing |
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
| Maße: | 235 x 191 x 22 mm |
| Von/Mit: | Joshua Newnham |
| Erscheinungsdatum: | 31.08.2017 |
| Gewicht: | 0,755 kg |