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Beschreibung
Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.
Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.
Über den Autor
Shelly Jones is a professor of English at the State University of New York at Delhi and an editor for Analog Game Studies. Their research examines analog, digital, and role-playing games through the lens of intersectional feminism and disability studies.
Inhaltsverzeichnis
Table of Contents

Acknowledgments

Preface

Shelly Jones

Introduction: From Actually Playing to Actual Play

Shelly Jones

What Is Actual Play?

Actual Play Reports: Forge Theory and the Forums

Evan Torner

Birth of a New Medium or Just Bad TV? Framing and Fractality of Actual Play

Julia J.C. Blau

Audience, Framing and Flow

Critical Role and Audience Impact on Tabletop Roleplay

Robyn Hope

Communal Narrative in Actual Play Environments: Roles of Participants, Observers and Their Intersections

Anthony David Franklin

"Your fun is wrong": Actual Play and Fans

Diversity and Audience Interaction in Critical Role and The Adventure Zone

G.L. van Os

Critical Fails: Fan Reactions to Player and Character Choices in Critical Role

Christine Dandrow

Actual Play Audience as Archive: Analyzing the Critical Role Fandom

Shelly Jones

Commodification and Pedagogy: Other Approaches and Uses of Actual Play

Consumable Play: A Performative Model of Actual Play Networks

Mariah E. Marsden and Kelsey Paige Mason

Actual Play as Actual Learning: What Gamers, Teachers and Designers Can Learn About Learning from Actual Play Videos

Alex Layne

Conclusion

Shelly Jones

About the Contributors

Index
Details
Erscheinungsjahr: 2021
Genre: Importe
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Spielen & Raten
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781476677620
ISBN-10: 147667762X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Jones, Shelly
Redaktion: Jones, Shelly
Hersteller: McFarland
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 14 mm
Von/Mit: Shelly Jones
Erscheinungsdatum: 01.07.2021
Gewicht: 0,377 kg
Artikel-ID: 120713540