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Classic Game Programming on the NES
Make your own retro video game
Taschenbuch von Tony Cruise
Sprache: Englisch

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Beschreibung

From the Back Cover:

Classic Game Programming on the NES is a comprehensive guide to developing your first retro game for the Nintendo Entertainment System. It brings together the scattered secrets of NES development, distilling them into clear instructions on how to get started, what your game needs to work, and what tools you'll need to use. Learn about the NES's awesome and unique architecture, the surprisingly simple 6502 Assembler language, game logic, and more. Throughout, all concepts are illustrated with a simple space-based shoot-em-up that&rs based on the awesome Astrosmash game reminiscent of games from your childhood.

About the reader:

For anyone interested in building their own retro games! No programming experience required.

From the Back Cover:

Classic Game Programming on the NES is a comprehensive guide to developing your first retro game for the Nintendo Entertainment System. It brings together the scattered secrets of NES development, distilling them into clear instructions on how to get started, what your game needs to work, and what tools you'll need to use. Learn about the NES's awesome and unique architecture, the surprisingly simple 6502 Assembler language, game logic, and more. Throughout, all concepts are illustrated with a simple space-based shoot-em-up that&rs based on the awesome Astrosmash game reminiscent of games from your childhood.

About the reader:

For anyone interested in building their own retro games! No programming experience required.

Über den Autor

About the Author:

Tony Cruise has worked in IT and application development for over 40 years, starting with programming and releasing games for multiple 8-bit systems in the 80's. He is the author of over 100 titles, books and magazine articles. Today Tony is actively writing new games, utilities and creating resources for other developers working with 8 and 16-bit systems.

Details
Erscheinungsjahr: 2024
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781633438019
ISBN-10: 1633438015
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Cruise, Tony
Hersteller: Manning
Verantwortliche Person für die EU: Manning, St.-Martin-Str. 82, D-81541 München, salesde@pearson.com
Maße: 370 x 238 x 20 mm
Von/Mit: Tony Cruise
Erscheinungsdatum: 30.07.2024
Gewicht: 0,582 kg
Artikel-ID: 128247826
Über den Autor

About the Author:

Tony Cruise has worked in IT and application development for over 40 years, starting with programming and releasing games for multiple 8-bit systems in the 80's. He is the author of over 100 titles, books and magazine articles. Today Tony is actively writing new games, utilities and creating resources for other developers working with 8 and 16-bit systems.

Details
Erscheinungsjahr: 2024
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781633438019
ISBN-10: 1633438015
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Cruise, Tony
Hersteller: Manning
Verantwortliche Person für die EU: Manning, St.-Martin-Str. 82, D-81541 München, salesde@pearson.com
Maße: 370 x 238 x 20 mm
Von/Mit: Tony Cruise
Erscheinungsdatum: 30.07.2024
Gewicht: 0,582 kg
Artikel-ID: 128247826
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