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Beschreibung

Code your own modern versions of retro classics inspired by the greatest video games of the 1980s.​

Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to create your own games, using Python, Pygame Zero, and an IDE.

Full of game design tips and tricks from the masters, the book breaks down the fundamental tasks needed for every game: display images, play sound effects, and receive inputs from the keyboard or a game controller.​

Download and play game examples inspired by the classics:​

  • Kinetix (An Arkanoid-style block breaker game)​
  • Avenger (A horizontal 2D shooter game like Defender)​
  • Eggzy (An action-adventure tribute to Dizzy)​
  • Beat Streets (A take on the Beat-'em-up classic Double Dragon)​
  • Leading Edge (An arcade racer homage to Pole Position)​

Code your own modern versions of retro classics inspired by the greatest video games of the 1980s.​

Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to create your own games, using Python, Pygame Zero, and an IDE.

Full of game design tips and tricks from the masters, the book breaks down the fundamental tasks needed for every game: display images, play sound effects, and receive inputs from the keyboard or a game controller.​

Download and play game examples inspired by the classics:​

  • Kinetix (An Arkanoid-style block breaker game)​
  • Avenger (A horizontal 2D shooter game like Defender)​
  • Eggzy (An action-adventure tribute to Dizzy)​
  • Beat Streets (A take on the Beat-'em-up classic Double Dragon)​
  • Leading Edge (An arcade racer homage to Pole Position)​
Über den Autor
Simon Brew is the former editor and founder of Den of Geek - the popular culture news and reviews website. He is the author of three books including Movie Geek, TV Geek and The Secret Life of the Movies. Simon is also the founder of the magazine and podcast Film Stories.
Inhaltsverzeichnis
  • Foreword
  • Chapter 1: Block Breaker
  • Chapter 2: Scrolling Shooter
  • Chapter 3: Multiscreen Platformer
  • Chapter 4: Beat-'em-up
  • Chapter 5: Racing Game
  • Setting Up
  • An Introduction to Python
  • An Introduction to PyGame Zero
  • Git and Version Control
  • Interview
Details
Erscheinungsjahr: 2024
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
ISBN-13: 9781916868045
ISBN-10: 1916868045
Sprache: Englisch
Einband: Gebunden
Autor: Brimble, Allister
Gillett, Andrew
Malone, Dan
Crookes, David
Upton, Eben
Upton, Liz
Tracey, Sean M.
Brew, Simon
Hersteller: Raspberry Pi Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 242 x 178 x 27 mm
Von/Mit: Allister Brimble (u. a.)
Erscheinungsdatum: 20.09.2024
Gewicht: 1,063 kg
Artikel-ID: 128827658