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Beschreibung
For many decades, play has been placed outside of learning spheres and only meant for children. What can be observed now is a revival of the phenomenal characteristics and potentials found in strong play experiences across life-long learning target groups and applied situations as well as broadly in the product, service and experience development industry. The effect play can have on participants and surroundings can be extremely effective. This book provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making. Through curious mindsets and surprising features, designers, learners and innovators are moved to new types of perspectives, approaches, beliefs and routines. This is considered to be a vital ingredient in the 21st century and of the coming decade because of rapid changes in school sectors and industry markets. This book provides frameworks and theories at a more operational level, which can guide those interested in designing for particular play experiences at a hands-on level.
For many decades, play has been placed outside of learning spheres and only meant for children. What can be observed now is a revival of the phenomenal characteristics and potentials found in strong play experiences across life-long learning target groups and applied situations as well as broadly in the product, service and experience development industry. The effect play can have on participants and surroundings can be extremely effective. This book provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making. Through curious mindsets and surprising features, designers, learners and innovators are moved to new types of perspectives, approaches, beliefs and routines. This is considered to be a vital ingredient in the 21st century and of the coming decade because of rapid changes in school sectors and industry markets. This book provides frameworks and theories at a more operational level, which can guide those interested in designing for particular play experiences at a hands-on level.
Über den Autor
Sune Gudiksen has for the last 10 years worked with all sorts of play and game-based design and innovation process methods. He has written several conference papers; research journal articles, and anthology chapters. Recently, he published the widely available dissemination book Gamification for business (Kogan page 2019) created with practitioners in the field.

Helle Skovbjerg is the first professor on play design in Denmark, and has a large international researcher network. She has published around 60 publications and has been editor of several books including a broad foundational book called Perspectives on play from 2016. She is the programme leader of the design-for-play education and research initiative at Design school Kolding as well as the newly started project Playful research learning with all University colleges in Denmark represented.
Details
Erscheinungsjahr: 2020
Genre: Importe, Kunst
Rubrik: Kunst & Musik
Thema: Innenarchitektur & Design
Medium: Taschenbuch
Inhalt: 192 S.
ISBN-13: 9789063695729
ISBN-10: 9063695721
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Gudiksen, Sune
Skovberg, Helle Maria
Hersteller: Laurence King
BIS Publishers
Verantwortliche Person für die EU: BIS Publishers, Timorplein 46, ?-1094 CC Amsterdam, bis@bispublishers.com
Maße: 250 x 212 x 15 mm
Von/Mit: Sune Gudiksen (u. a.)
Erscheinungsdatum: 20.10.2020
Gewicht: 0,666 kg
Artikel-ID: 117658821