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Beschreibung

From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.

Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.

Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.

From Among Us to Minecraft, Catan to Dungeons and Dragons, games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity.

Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance.

Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.

Über den Autor
Brendan Keogh is Associate Professor in the School of Communication at the Queensland University of Technology.

Mahli-Ann Butt is Lecturer in Cultural Studies at the University of Melbourne.

Marcus Carter is Professor in Human-Computer Interaction at the University of Sydney.

Inhaltsverzeichnis

List of figures
Acknowledgements

1. Welcome to game studies
2. How games mean
3. How games persuade
4. Playing with games
5. Breaking the rules
6. Beyond gamer culture
7. Playing together
8. Decentering the player
9. Playing globally
10. Making games
11. The games industry

Notes
References
Index

Details
Erscheinungsjahr: 2026
Fachbereich: Medienwissenschaften
Genre: Importe, Medienwissenschaften
Rubrik: Wissenschaften
Medium: Taschenbuch
ISBN-13: 9781509563791
ISBN-10: 1509563792
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Keogh, Brendan
Butt, Mahli-Ann
Carter, Marcus
Hersteller: John Wiley and Sons Ltd
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 246 x 169 x 23 mm
Von/Mit: Brendan Keogh (u. a.)
Erscheinungsdatum: 20.03.2026
Gewicht: 0,548 kg
Artikel-ID: 135049123