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HTML5 Canvas
Native Interactivity and Animation for the Web
Taschenbuch von Steve Fulton (u. a.)
Sprache: Englisch

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Beschreibung
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.

Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development.
* Create and modify 2D drawings, text, and bitmap images
* Use algorithms for math-based movement and physics interactions
* Incorporate and manipulate video, and add audio
* Build a basic framework for creating a variety of games
* Use bitmaps and tile sheets to develop animated game graphics
* Go mobile: build web apps and then modify them for iOS devices
* Explore ways to use Canvas for 3D and multiplayer game applications
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.

Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development.
* Create and modify 2D drawings, text, and bitmap images
* Use algorithms for math-based movement and physics interactions
* Incorporate and manipulate video, and add audio
* Build a basic framework for creating a variety of games
* Use bitmaps and tile sheets to develop animated game graphics
* Go mobile: build web apps and then modify them for iOS devices
* Explore ways to use Canvas for 3D and multiplayer game applications
Über den Autor

Steve Fulton is an author, speaker, and game development professional. He works at Mattel Toys as Sr. Manager Of Software Development for the Digital Play division.

Jeff is an R.I.A. web and mobile game/application developer who has been cultivating an audience for news, stories, blogs, and tutorials about Flash, Corona, and now the HTML5 Canvas at his own website [...] for the past five and a half years. Jeff is currently the Chief Technology Officer at Producto Studios ([...]) and can easily be found on Twitter daily using the handle [...]

Jeff previously worked as a web development manager at Mattel Toys for 14 years, helping to create Mattel's extensive online presence.

Inhaltsverzeichnis
  • Dedication
  • Preface
  • Chapter 1: Introduction to HTML5 Canvas
  • Chapter 2: Drawing on the Canvas
  • Chapter 3: The HTML5 Canvas Text API
  • Chapter 4: Images on the Canvas
  • Chapter 5: Math, Physics, and Animation
  • Chapter 6: Mixing HTML5 Video and Canvas
  • Chapter 7: Working with Audio
  • Chapter 8: Canvas Games: Part I
  • Chapter 9: Canvas Games: Part II
  • Chapter 10: Going Mobile!
  • Chapter 11: Further Explorations
  • Full Code Listings
  • Colophon
Details
Erscheinungsjahr: 2013
Fachbereich: Datenkommunikation, Netze & Mailboxen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: XX
727 S.
ISBN-13: 9781449334987
ISBN-10: 1449334989
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Fulton, Steve
Fulton, Jeff
Auflage: 2nd edition
Hersteller: O'Reilly Media
O'Reilly Media, Inc.
Verantwortliche Person für die EU: dpunkt.verlag GmbH, Vanessa Niethammer, Wieblinger Weg 17, D-69123 Heidelberg, hallo@dpunkt.de
Maße: 232 x 182 x 41 mm
Von/Mit: Steve Fulton (u. a.)
Erscheinungsdatum: 28.05.2013
Gewicht: 1,196 kg
Artikel-ID: 106241733
Über den Autor

Steve Fulton is an author, speaker, and game development professional. He works at Mattel Toys as Sr. Manager Of Software Development for the Digital Play division.

Jeff is an R.I.A. web and mobile game/application developer who has been cultivating an audience for news, stories, blogs, and tutorials about Flash, Corona, and now the HTML5 Canvas at his own website [...] for the past five and a half years. Jeff is currently the Chief Technology Officer at Producto Studios ([...]) and can easily be found on Twitter daily using the handle [...]

Jeff previously worked as a web development manager at Mattel Toys for 14 years, helping to create Mattel's extensive online presence.

Inhaltsverzeichnis
  • Dedication
  • Preface
  • Chapter 1: Introduction to HTML5 Canvas
  • Chapter 2: Drawing on the Canvas
  • Chapter 3: The HTML5 Canvas Text API
  • Chapter 4: Images on the Canvas
  • Chapter 5: Math, Physics, and Animation
  • Chapter 6: Mixing HTML5 Video and Canvas
  • Chapter 7: Working with Audio
  • Chapter 8: Canvas Games: Part I
  • Chapter 9: Canvas Games: Part II
  • Chapter 10: Going Mobile!
  • Chapter 11: Further Explorations
  • Full Code Listings
  • Colophon
Details
Erscheinungsjahr: 2013
Fachbereich: Datenkommunikation, Netze & Mailboxen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: XX
727 S.
ISBN-13: 9781449334987
ISBN-10: 1449334989
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Fulton, Steve
Fulton, Jeff
Auflage: 2nd edition
Hersteller: O'Reilly Media
O'Reilly Media, Inc.
Verantwortliche Person für die EU: dpunkt.verlag GmbH, Vanessa Niethammer, Wieblinger Weg 17, D-69123 Heidelberg, hallo@dpunkt.de
Maße: 232 x 182 x 41 mm
Von/Mit: Steve Fulton (u. a.)
Erscheinungsdatum: 28.05.2013
Gewicht: 1,196 kg
Artikel-ID: 106241733
Sicherheitshinweis