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Beschreibung
An accessible, visual, and creative approach to teaching Python programming using the software literacy-focused Processing development environment. Readers learn the foundations of programming as they write code that produces creative, intriguing, and aesthetically-pleasing results.
An accessible, visual, and creative approach to teaching Python programming using the Processing development environment. Readers learn the theoretical and technical workings of computer programming as they write code that produces intriguing and aesthetically-pleasing results. Based on a decade's worth of lecturing experience, the author covers what works best for those looking to learn programming fundamentals in a visual context. These skills provide an entry point into the world of code art, making video games, web development, and other creative technologies.
Among the topics covered in the book, readers will learn how computers manage color, how to draw and animate with code, how to add randomness to programs, some data visualization techniques, and handling mouse and keyboard interaction.
An accessible, visual, and creative approach to teaching Python programming using the Processing development environment. Readers learn the theoretical and technical workings of computer programming as they write code that produces intriguing and aesthetically-pleasing results. Based on a decade's worth of lecturing experience, the author covers what works best for those looking to learn programming fundamentals in a visual context. These skills provide an entry point into the world of code art, making video games, web development, and other creative technologies.
Among the topics covered in the book, readers will learn how computers manage color, how to draw and animate with code, how to add randomness to programs, some data visualization techniques, and handling mouse and keyboard interaction.
An accessible, visual, and creative approach to teaching Python programming using the software literacy-focused Processing development environment. Readers learn the foundations of programming as they write code that produces creative, intriguing, and aesthetically-pleasing results.
An accessible, visual, and creative approach to teaching Python programming using the Processing development environment. Readers learn the theoretical and technical workings of computer programming as they write code that produces intriguing and aesthetically-pleasing results. Based on a decade's worth of lecturing experience, the author covers what works best for those looking to learn programming fundamentals in a visual context. These skills provide an entry point into the world of code art, making video games, web development, and other creative technologies.
Among the topics covered in the book, readers will learn how computers manage color, how to draw and animate with code, how to add randomness to programs, some data visualization techniques, and handling mouse and keyboard interaction.
An accessible, visual, and creative approach to teaching Python programming using the Processing development environment. Readers learn the theoretical and technical workings of computer programming as they write code that produces intriguing and aesthetically-pleasing results. Based on a decade's worth of lecturing experience, the author covers what works best for those looking to learn programming fundamentals in a visual context. These skills provide an entry point into the world of code art, making video games, web development, and other creative technologies.
Among the topics covered in the book, readers will learn how computers manage color, how to draw and animate with code, how to add randomness to programs, some data visualization techniques, and handling mouse and keyboard interaction.
Über den Autor
Tristan Bunn kicked off his web design career back in the days of PlayStation 1, grunge music, and dial-up modems. Since then, he’s worked on a diverse range of digital projects for varied clients. He’s currently involved in lecturing, research, and work that blends code, interaction, interface design, and creativity. Bunn has years of experience teaching coding for art, games, web, and other creative technologies.
Inhaltsverzeichnis
Acknowledgments
Introduction
Chapter 1: Hello, World!
Chapter 2: Drawing More Complicated Shapes
Chapter 3: Introduction to Strings and Working with Text
Chapter 4: Conditional Statements
Chapter 5: Iteration and Randomness
Chapter 6: Motion and Transformation
Chapter 7: Working with Lists and Reading Data
Chapter 8: Dictionaries and JSON
Chapter 9: Functions and Periodic Motion
Chapter 10: Object-Oriented Programming and PVector
Chapter 11: Mouse and Keyboard Interaction
Afterword
Introduction
Chapter 1: Hello, World!
Chapter 2: Drawing More Complicated Shapes
Chapter 3: Introduction to Strings and Working with Text
Chapter 4: Conditional Statements
Chapter 5: Iteration and Randomness
Chapter 6: Motion and Transformation
Chapter 7: Working with Lists and Reading Data
Chapter 8: Dictionaries and JSON
Chapter 9: Functions and Periodic Motion
Chapter 10: Object-Oriented Programming and PVector
Chapter 11: Mouse and Keyboard Interaction
Afterword
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781718500969 |
ISBN-10: | 1718500963 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Bunn, Tristan |
Hersteller: | No Starch Press |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 236 x 183 x 22 mm |
Von/Mit: | Tristan Bunn |
Erscheinungsdatum: | 26.04.2021 |
Gewicht: | 0,57 kg |
Über den Autor
Tristan Bunn kicked off his web design career back in the days of PlayStation 1, grunge music, and dial-up modems. Since then, he’s worked on a diverse range of digital projects for varied clients. He’s currently involved in lecturing, research, and work that blends code, interaction, interface design, and creativity. Bunn has years of experience teaching coding for art, games, web, and other creative technologies.
Inhaltsverzeichnis
Acknowledgments
Introduction
Chapter 1: Hello, World!
Chapter 2: Drawing More Complicated Shapes
Chapter 3: Introduction to Strings and Working with Text
Chapter 4: Conditional Statements
Chapter 5: Iteration and Randomness
Chapter 6: Motion and Transformation
Chapter 7: Working with Lists and Reading Data
Chapter 8: Dictionaries and JSON
Chapter 9: Functions and Periodic Motion
Chapter 10: Object-Oriented Programming and PVector
Chapter 11: Mouse and Keyboard Interaction
Afterword
Introduction
Chapter 1: Hello, World!
Chapter 2: Drawing More Complicated Shapes
Chapter 3: Introduction to Strings and Working with Text
Chapter 4: Conditional Statements
Chapter 5: Iteration and Randomness
Chapter 6: Motion and Transformation
Chapter 7: Working with Lists and Reading Data
Chapter 8: Dictionaries and JSON
Chapter 9: Functions and Periodic Motion
Chapter 10: Object-Oriented Programming and PVector
Chapter 11: Mouse and Keyboard Interaction
Afterword
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781718500969 |
ISBN-10: | 1718500963 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Bunn, Tristan |
Hersteller: | No Starch Press |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 236 x 183 x 22 mm |
Von/Mit: | Tristan Bunn |
Erscheinungsdatum: | 26.04.2021 |
Gewicht: | 0,57 kg |
Sicherheitshinweis