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Python Crash Course
A Hands-On, Project-Based Introduction to Programming
Taschenbuch von Eric Matthes
Sprache: Englisch

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Beschreibung
Python Crash Course is the world's bestselling programming book, with over 1,500,000 copies sold to date!

Python Crash Course is the world's best-selling guide to the Python programming language. This fast-paced, thorough introduction will have you writing programs, solving problems, and developing functioning applications in no time.

You'll start by learning basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You'll also learn how to make your programs interactive and test your code safely before adding it to a project. You'll put your new knowledge into practice by creating a Space Invadersâ??inspired arcade game, building a set of data visualizations with Python's handy libraries, and deploying a simple application online.

As you work through the book, you'll learn how to:
Use powerful Python libraries and tools, including pytest, Pygame, Matplotlib, Plotly, and DjangoMake increasingly complex 2D games that respond to keypresses and mouse clicksGenerate interactive data visualizations using a variety of datasetsBuild apps that allow users to create accounts and manage their own data, and deploy your apps online Troubleshoot coding errors and solve common programming problems
New to this edition: This third edition is completely revised to reflect the latest in Python code. New and updated coverage includes VS Code for text editing, the pathlib module for file handling, pytest for testing your code, as well as the latest features of Matplotlib, Plotly, and Django.

If you've been thinking about digging into programming, Python Crash Course will provide you with the skills to write real programs fast. Why wait any longer? Start your engines and code!

Covers Python 3.x
Python Crash Course is the world's bestselling programming book, with over 1,500,000 copies sold to date!

Python Crash Course is the world's best-selling guide to the Python programming language. This fast-paced, thorough introduction will have you writing programs, solving problems, and developing functioning applications in no time.

You'll start by learning basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You'll also learn how to make your programs interactive and test your code safely before adding it to a project. You'll put your new knowledge into practice by creating a Space Invadersâ??inspired arcade game, building a set of data visualizations with Python's handy libraries, and deploying a simple application online.

As you work through the book, you'll learn how to:
Use powerful Python libraries and tools, including pytest, Pygame, Matplotlib, Plotly, and DjangoMake increasingly complex 2D games that respond to keypresses and mouse clicksGenerate interactive data visualizations using a variety of datasetsBuild apps that allow users to create accounts and manage their own data, and deploy your apps online Troubleshoot coding errors and solve common programming problems
New to this edition: This third edition is completely revised to reflect the latest in Python code. New and updated coverage includes VS Code for text editing, the pathlib module for file handling, pytest for testing your code, as well as the latest features of Matplotlib, Plotly, and Django.

If you've been thinking about digging into programming, Python Crash Course will provide you with the skills to write real programs fast. Why wait any longer? Start your engines and code!

Covers Python 3.x
Über den Autor
Eric Matthes was a high school science, math, and programming teacher, now full-time author, living in Alaska. He has been writing programs since he was five years old and is the author of the Python Flash Cards, also from No Starch Press.
Inhaltsverzeichnis
Preface to the Third Edition
Acknowledgments
Introduction
Part I: BASICSChapter 1: Getting Started
Chapter 2: Variables and Simple Data Types
Chapter 3: Introducing Lists
Chapter 4: Working with Lists
Chapter 5: if Statements
Chapter 6: Dictionaries
Chapter 7: User Input and while Loops
Chapter 8: Functions
Chapter 9: Classes
Chapter 10: Files and Exceptions
Chapter 11: Testing Your Code
Part II: PROJECTSChapter 12: A Ship That Fires Bullets
Chapter 13: Aliens!
Chapter 14: Scoring
Chapter 15: Generating Data
Chapter 16: Downloading Data
Chapter 17: Working with APIs
Chapter 18: Getting Started with Django
Chapter 19: User Accounts
Chapter 20: Styling and Deploying an App
Afterword
Appendix A: Installation and Troubleshooting
Appendix B: Text Editors and IDEs
Appendix C: Getting Help
Appendix D: Using Git for Version Control
Appendix E: Troubleshooting Deployments
Index
Details
Empfohlen (von): 10
Erscheinungsjahr: 2023
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781718502703
ISBN-10: 1718502702
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Matthes, Eric
Auflage: 3rd Edition
Hersteller: Random House LLC US
No Starch Press
Verantwortliche Person für die EU: Springer Fachmedien Wiesbaden GmbH, Postfach:15 46, D-65189 Wiesbaden, info@bod.de
Maße: 238 x 180 x 36 mm
Von/Mit: Eric Matthes
Erscheinungsdatum: 10.01.2023
Gewicht: 0,899 kg
Artikel-ID: 121490944
Über den Autor
Eric Matthes was a high school science, math, and programming teacher, now full-time author, living in Alaska. He has been writing programs since he was five years old and is the author of the Python Flash Cards, also from No Starch Press.
Inhaltsverzeichnis
Preface to the Third Edition
Acknowledgments
Introduction
Part I: BASICSChapter 1: Getting Started
Chapter 2: Variables and Simple Data Types
Chapter 3: Introducing Lists
Chapter 4: Working with Lists
Chapter 5: if Statements
Chapter 6: Dictionaries
Chapter 7: User Input and while Loops
Chapter 8: Functions
Chapter 9: Classes
Chapter 10: Files and Exceptions
Chapter 11: Testing Your Code
Part II: PROJECTSChapter 12: A Ship That Fires Bullets
Chapter 13: Aliens!
Chapter 14: Scoring
Chapter 15: Generating Data
Chapter 16: Downloading Data
Chapter 17: Working with APIs
Chapter 18: Getting Started with Django
Chapter 19: User Accounts
Chapter 20: Styling and Deploying an App
Afterword
Appendix A: Installation and Troubleshooting
Appendix B: Text Editors and IDEs
Appendix C: Getting Help
Appendix D: Using Git for Version Control
Appendix E: Troubleshooting Deployments
Index
Details
Empfohlen (von): 10
Erscheinungsjahr: 2023
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781718502703
ISBN-10: 1718502702
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Matthes, Eric
Auflage: 3rd Edition
Hersteller: Random House LLC US
No Starch Press
Verantwortliche Person für die EU: Springer Fachmedien Wiesbaden GmbH, Postfach:15 46, D-65189 Wiesbaden, info@bod.de
Maße: 238 x 180 x 36 mm
Von/Mit: Eric Matthes
Erscheinungsdatum: 10.01.2023
Gewicht: 0,899 kg
Artikel-ID: 121490944
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