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The Pocket Universal Principles of Branding
100 Key Concepts for Defining, Building, and Delivering Brands
Taschenbuch von Mark Kingsley
Sprache: Englisch

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Beschreibung

The Pocket Universal Principles of Branding is a concise visual presentation of 100 fundamental elements of branding.

The Pocket Universal Principles of Branding is a concise visual presentation of 100 fundamental elements of branding.

Über den Autor

Mark Kingsley got his start in the music industry, designing packages for the likes of John Coltrane, Pat Metheny, Quincy Jones, Ginger Baker, and Jewel. In 2001, his work for Blue Note Records received a Grammy nomination. Mark then transitioned into the world of corporate branding. At Landor, he was the global creative lead on the Citi account, and as executive strategy director at Collins, he developed the new global positioning for Ogilvy and helped Equinox enter the luxury hotel business. His boutique studio, Malcontent, serves independent filmmakers, global advertising firms, fintech startups, arts organizations, living legends, and Pulitzer Prize winners. Mark teaches at the School of Visual Arts Masters in Branding program and recently held the endowed Melbert B. Cary Professorship in Graphic Arts at the Rochester Institute of Technology. He is currently head of brand for the fashion brand Oumlil.

Inhaltsverzeichnis
  1. Abstraction

  2. Anthropology / Ethnography
  3. Association
  4. Authenticity
  5. Bandits and robots
  6. Beauty, not beautification
  7. The Big Five
  8. Black box or scientific method
  9. Blurring
  10. Body of work
  11. Brand architecture
  12. Brands are a technology
  13. Branded Unconscious
  14. Campaigns
  15. Case studies
  16. Celebrities
  17. Character
  18. Comfort
  19. Commit to the bit
  20. Conflict
  21. Context
  22. Crafty creativity
  23. Customer journey
  24. Delivery
  25. Difference and Différance
  26. Digital to social strategist
  27. Disaggregated data
  28. Do no harm
  29. Don’t fear the audit
  30. Ecosystem
  31. Engagement
  32. Environment/Anti-environment
  33. Erotics of brands
  34. Everybody lives in a body
  35. Everyone works in branding
  36. Flexing
  37. Frameworks
  38. Framing
  39. Gathering (and dividing)
  40. Generosity (and humility)
  41. Go outside your lane
  42. Haptics
  43. Hearing voices
  44. History and genealogy
  45. Heterogeneity
  46. How you say it
  47. Identity
  48. Influencers are a racket
  49. Intimacy
  50. Jargon (and fear)
  51. Jungian-ish archetypes
  52. Kill the Human
  53. Let's put on a show
  54. Magic and superstition
  55. Management
  56. The Master Narrative Problem
  57. Mystery is sexy
  58. Naming is knowing
  59. No such place as “away”
  60. Nostalgia
  61. Observation
  62. One ______ fallacy
  63. Out of Home, but in the Mind
  64. Parody is a sign of success
  65. Party people
  66. Permission
  67. Playtime
  68. Politics
  69. Professionalism second
  70. Relationships
  71. Render unto Caesar
  72. Repair and age
  73. Repetition and syncopation
  74. Retinal / non-retinal
  75. Rituals and routine
  76. Scoping
  77. Semantic infiltration
  78. Signals
  79. Skepticism
  80. Social Responsibility
  81. Standards
  82. Strategy
  83. Tag, you’re it
  84. Take me home
  85. Talk to the gatekeepers
  86. Taste the rainbow
  87. Tension
  88. Thinking over wisdom
  89. Time
  90. Touchpoints
  91. Values
  92. Valuation
  93. Viruses and variants
  94. War Language
  95. Weakest link
  96. What if your logo was a drum pattern?
  97. What is the product?
  98. World-building
  99. You are not a brand
  100. Zany, cute and informative
Über den Autor

Mark Kingsley got his start in the music industry, designing packages for the likes of John Coltrane, Pat Metheny, Quincy Jones, Ginger Baker, and Jewel. In 2001, his work for Blue Note Records received a Grammy nomination. Mark then transitioned into the world of corporate branding. At Landor, he was the global creative lead on the Citi account, and as executive strategy director at Collins, he developed the new global positioning for Ogilvy and helped Equinox enter the luxury hotel business. His boutique studio, Malcontent, serves independent filmmakers, global advertising firms, fintech startups, arts organizations, living legends, and Pulitzer Prize winners. Mark teaches at the School of Visual Arts Masters in Branding program and recently held the endowed Melbert B. Cary Professorship in Graphic Arts at the Rochester Institute of Technology. He is currently head of brand for the fashion brand Oumlil.

Inhaltsverzeichnis
  1. Abstraction

  2. Anthropology / Ethnography
  3. Association
  4. Authenticity
  5. Bandits and robots
  6. Beauty, not beautification
  7. The Big Five
  8. Black box or scientific method
  9. Blurring
  10. Body of work
  11. Brand architecture
  12. Brands are a technology
  13. Branded Unconscious
  14. Campaigns
  15. Case studies
  16. Celebrities
  17. Character
  18. Comfort
  19. Commit to the bit
  20. Conflict
  21. Context
  22. Crafty creativity
  23. Customer journey
  24. Delivery
  25. Difference and Différance
  26. Digital to social strategist
  27. Disaggregated data
  28. Do no harm
  29. Don’t fear the audit
  30. Ecosystem
  31. Engagement
  32. Environment/Anti-environment
  33. Erotics of brands
  34. Everybody lives in a body
  35. Everyone works in branding
  36. Flexing
  37. Frameworks
  38. Framing
  39. Gathering (and dividing)
  40. Generosity (and humility)
  41. Go outside your lane
  42. Haptics
  43. Hearing voices
  44. History and genealogy
  45. Heterogeneity
  46. How you say it
  47. Identity
  48. Influencers are a racket
  49. Intimacy
  50. Jargon (and fear)
  51. Jungian-ish archetypes
  52. Kill the Human
  53. Let's put on a show
  54. Magic and superstition
  55. Management
  56. The Master Narrative Problem
  57. Mystery is sexy
  58. Naming is knowing
  59. No such place as “away”
  60. Nostalgia
  61. Observation
  62. One ______ fallacy
  63. Out of Home, but in the Mind
  64. Parody is a sign of success
  65. Party people
  66. Permission
  67. Playtime
  68. Politics
  69. Professionalism second
  70. Relationships
  71. Render unto Caesar
  72. Repair and age
  73. Repetition and syncopation
  74. Retinal / non-retinal
  75. Rituals and routine
  76. Scoping
  77. Semantic infiltration
  78. Signals
  79. Skepticism
  80. Social Responsibility
  81. Standards
  82. Strategy
  83. Tag, you’re it
  84. Take me home
  85. Talk to the gatekeepers
  86. Taste the rainbow
  87. Tension
  88. Thinking over wisdom
  89. Time
  90. Touchpoints
  91. Values
  92. Valuation
  93. Viruses and variants
  94. War Language
  95. Weakest link
  96. What if your logo was a drum pattern?
  97. What is the product?
  98. World-building
  99. You are not a brand
  100. Zany, cute and informative
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