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Trends and Applications of Serious Gaming and Social Media
Buch von Youngkyun Baek (u. a.)
Sprache: Englisch

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Beschreibung
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
Zusammenfassung

Highlights the challenges and potential of educational learning and industry training in Asia using serious games and social media platforms

Covers many different applications of educational games used in Asian classrooms

Written by experts in the field

Includes supplementary material: [...]

Inhaltsverzeichnis
The Future of Serious Games and Immersive Technologies and their Impact on Society.- The road to e-services: online and mobile games as enablers.- Achievement Systems Explained Identifying Triggers within Persuasive Technology and Games For Saving and Money Management.- Malware Analytics for Social Networking.- Serious Games and the Gamification of Mental Health Interventions.- Educational Implications Of Social Network Games.- An Analysis Of A Social Network Game In View Of Consumption Education Class.- Learning subject knowledge and acquiring 21st century skills through game development in the classroom.- Learning with World of Warcraft: A Study with MMORPG Brazilian Players.- Learning through playing in Hong Kong classrooms
Details
Erscheinungsjahr: 2014
Fachbereich: Technik allgemein
Genre: Importe, Technik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Inhalt: viii
186 S.
4 s/w Illustr.
83 farbige Illustr.
186 p. 87 illus.
83 illus. in color.
ISBN-13: 9789814560252
ISBN-10: 9814560251
Sprache: Englisch
Einband: Gebunden
Redaktion: Baek, Youngkyun
Marsh, Tim
Ko, Ryan
Herausgeber: Youngkyun Baek/Ryan Ko/Tim Marsh
Hersteller: Springer Singapore
Springer Nature Singapore
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 241 x 160 x 17 mm
Von/Mit: Youngkyun Baek (u. a.)
Erscheinungsdatum: 12.03.2014
Gewicht: 0,465 kg
Artikel-ID: 105717837
Zusammenfassung

Highlights the challenges and potential of educational learning and industry training in Asia using serious games and social media platforms

Covers many different applications of educational games used in Asian classrooms

Written by experts in the field

Includes supplementary material: [...]

Inhaltsverzeichnis
The Future of Serious Games and Immersive Technologies and their Impact on Society.- The road to e-services: online and mobile games as enablers.- Achievement Systems Explained Identifying Triggers within Persuasive Technology and Games For Saving and Money Management.- Malware Analytics for Social Networking.- Serious Games and the Gamification of Mental Health Interventions.- Educational Implications Of Social Network Games.- An Analysis Of A Social Network Game In View Of Consumption Education Class.- Learning subject knowledge and acquiring 21st century skills through game development in the classroom.- Learning with World of Warcraft: A Study with MMORPG Brazilian Players.- Learning through playing in Hong Kong classrooms
Details
Erscheinungsjahr: 2014
Fachbereich: Technik allgemein
Genre: Importe, Technik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Inhalt: viii
186 S.
4 s/w Illustr.
83 farbige Illustr.
186 p. 87 illus.
83 illus. in color.
ISBN-13: 9789814560252
ISBN-10: 9814560251
Sprache: Englisch
Einband: Gebunden
Redaktion: Baek, Youngkyun
Marsh, Tim
Ko, Ryan
Herausgeber: Youngkyun Baek/Ryan Ko/Tim Marsh
Hersteller: Springer Singapore
Springer Nature Singapore
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 241 x 160 x 17 mm
Von/Mit: Youngkyun Baek (u. a.)
Erscheinungsdatum: 12.03.2014
Gewicht: 0,465 kg
Artikel-ID: 105717837
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